using UnityEngine;

public class ExplosionBehavior : MonoBehaviour
{
	private GameObject[] players;

	private GameObject[] enemies;

	private GameObject[] cars;

	private Mortal[] allMortal;

	private int idMachine = -9999;

	public bool isPlayed;

	private void Start()
	{
	}

	private void Update()
	{
	}
}
